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  • Effects of action video games on different attentional subnetworks: Evidence from a meta-analysis

    Subjects: Other Disciplines >> Synthetic discipline submitted time 2023-10-09 Cooperative journals: 《心理科学进展》

    Abstract: Action video games (AVG) require participants to rapidly process and accurately respond to multiple complex pieces of information within a wide field of vision. Attention, which is the direction and concentration of consciousness to a certain object or location, plays an important role in cognitive processing and everyday life. However, whether AVG can boost attention development has been a controversy issue in previous studies. Some studies indicated that the AVG could enhance players' attention ability, while others reported that the attention of players was not impacted by AVG. The reason for this controversy may be that the previous researchers had not taken into account the varying characteristics of the subnetworks of attention. In order to further clarify the mechanisms of AVG's effects on players' attention, this study will examine the effects of AVG on different attentional sub-networks (alertness, orientation and executive control) and, at the same time, use behavioral indicators as moderating variables to provide more clarity on the relationship between AVG and different attentional sub-networks.The aim of this meta-analysis was to investigate the relationship between AVGs and attentional subnetworks. English and Chinese literature was searched from January 2009 to December 2021. Studies were included in the analysis if they clearly distinguished between action video game groups and non-action video game groups to examine the relationship between action video games and player attention, if the study clearly reported the sample size of subjects and the study methodology, and if the study provided detailed statistical information related to the amount of effect that could be calculated (e.g., sample size, mean, F-value or t-value, p-value, etc.) and did not contain obvious errors .The studies were obtained by searching the keywords action video game, shooter game, attention, visual search, orienting, etc., from the full-text databases of China National Knowledge Infrastructure, Wanfang, Web of Science, PubMed and PsycInfo. Leading to the inclusion of 28 studies and 71 independent effect sizes. Data coding and analysis was performed using Comprehensive Meta Analysis 3.0 to examine main and moderating effects. Random effect models were employed to assess heterogeneity in alertness, orientation and executive control. Funnel plot and Rosenthal's Nfs test of publication bias revealed no significant publication bias.The main effect test found that AVGs had various influences on attentional, alertness, orientation and executive control, with the alertness network (d = 0.75, 95%Cl = 0.41, 1.10 ) exhibiting the strongest effects. However, presenting moderately low effects on orienting (d = 0.58, 95% Cl = 0.42, 0.74 ) and low effects on executive control (d = 0.39, 95% Cl = 0.25, 0.53 ), the results suggest that AVG has an effect on all attentional subnetworks, but compared to the effects on orienting and executive function networks, the effect on the vigilance network the effects were somewhat stronger for the attentional network. Whereas all three attentional subnetworks were significantly moderated by behavioural indicators, the results showed that the value of the effect of accuracy was greater than the value of the effect of reaction time, indicating that the effect of AVG on attention was more sensitive to response time compared to accuracy. To sum up, these results indicate that AVGs are most closely associated with attentional alertness, and are influenced by response times.In sum, this meta-analysis not only elucidates the disputes and contradictions in earlier studies, but also elucidates the association between AVGs and attention, thus furnishing new evidence for the evolution of brain plasticity and the educational implications of AVGs. This study can contribute to a better understanding of the relationship between AVGs and attention, providing a basis for comparing results across different studies. Key words

  • Effects of action video games on different attentional subnetworks——Evidence from a meta-analysis

    Subjects: Psychology >> Cognitive Psychology submitted time 2023-04-21

    Abstract: Action video games (AVG) require players to process and quickly respond to multiple complex and rapidly changing pieces of information in a wide field of view. Previous research has debated whether AVG can promote the development of attentional skills. We used a meta-analysis approach to analyze the effects of AVG on attention and its sub-networks. The effects of behavioral indicators as moderating variables in the relationship between them were also examined. Atotal of 28eligible papers with 71 effect sizes involving 3359 subjects was included. The results showed that AVGhad the most significant effect on attentional alertness, with a relatively high effect, while attentional orientation and executive control had a relatively low effects. Additionally, the effect of AVGonattention was moderated by behavioral indicators, with reaction times being greater than the effect of accuracy, suggesting that reaction times are more sensitive when examining attention functions. These findings suggest that AVG are most closely related to the alertness function and are influenced by the performance of reaction times. The present study clarifies the relationship between AVG and attentionand provides a basis for comparison of results across studies.

  • 类别注意控制定势在注意捕获中的加工机制

    Subjects: Psychology >> Social Psychology submitted time 2023-03-28 Cooperative journals: 《心理科学进展》

    Abstract: Attentional capture refers to the phenomenon that task-related stimuli unconsciously capture attention and get priority processing in attentional orientation. Attentional control Settings (ACS) can guide attention to task-related stimuli, and then preferentially process it. When target is defined as a category composed of multiple objects, the attention system will form category-specific attentional control settings (cACS). Investigating the mechanism of cACS in attentional capture can not only expand and enrich previous theoretical research, but also provide basis and guidance for real life. The present study reviewed the characteristics of cACS. Firstly, related to the processing stage of cACS, some previous studies claimed it occurred at an early stage, while others thought it happened at a late stage. Two-stage hypothesis combined these two views and postulated that different cACS can guide attention independently at the early stage, and then integrate into one single cACS at the late stage. In addition, cACS can also be preactivated in the preattentive stage to improve the subsequent search efficiently. Secondly, relative to the processing weight of cACS, the attributes (e.g., color, size, shape or motion) of category, the size of items in category and the abstraction of categorical hierarchy were proven to be the impact factors of the processing weight of cACS. Specifically, the processing weight of cACS was lower than the feature-specific attentional control settings (fACS). The weight of color-specific cACS was larger than that of other cACSs. The weight of cACS was reduced along with a larger size of items in category. And the weight of superordinate-level cACS was lower than that of subordinate-level cACS. Thirdly, relative to the involved brain regions of cACS, we summarized the previous functional brain imaging research and found object-selective cortex (OSC) involved the processing of extracting cACS stored in long-term memory and selecting target/inhibiting distractor. Finally, we summarized the neural mechanisms of cACS in attentional capture. Firstly, cACS can preactivate in the early preattentive stage of processing to promote the detection of categorical stimuli (as the involvement of OSC). When the visual stimulus is occurred, cACS can compare the current stimulus to the definition of target (as the index of N1 and P1 components), the frontal parietal network (PFC, LIP, etc.) involve in the category judgment process, and the left superior temporal sulcus (lSTS) participate in the integration of top-down and bottom-up processing. The stimulus that matches target definition can induce attentional capture (as the index of N2pc component), while the stimulus that mismatches the target definition can elicit attentional inhibition (as the index of PD component). When cACS engage in visual search task, the processing weight of attention is affected by different attributes (color, shape, etc.), item size within category, category hierarchy. In addition, if the target is defined as multiple cACS (e.g., a digit with warm color), the different dimensions of cACS (e.g., symbol and color ) will affect attentional capture independently at the early stage, and then these two independent cACS can be integrated into one cACS in the late stage. In the late stage, the consolidation in working memory (as the index of CDA component) and the behavioral response (as the index of accuracy and response time and the involvement of SMA and precuneus) are involved. Future studies can focus on the categorical rejection template for distractors, the various effects of different types of cACS in attentional capture, and the mechanism of artificial cACS.

  • 不确定性和预期有效性对运动方向感知决策的影响

    Subjects: Psychology >> Social Psychology submitted time 2023-03-27 Cooperative journals: 《心理学报》

    Abstract: Accurate perception of motion direction depends on current and prior information. However, it is not clear how the uncertainty of the current stimulus and the validity of expectation from prior information can be integrated into the decision-making for the directional perception. In our experiment, the validity of expectation from a cue, which appears before the stimulus, belongs to the proactive control system, while the uncertainty of stimulus, which changes by the signal-to-noise ratio, belongs to the reactive control system. It is unclear whether the proactive and reactive control systems engage in standard processing or work independently. In order to verify the integrated mechanism of the uncertainty of current sensory information and the validity of expectation from prior cue information on the perceptual decision of motion direction, two experiments were conducted. Experiment 1 employed random dot motion patterns (RDPs) to investigate the appropriate high and low uncertainty conditions. Participants should distinguish the moving direction of coherent dots (in the same direction) while noise dots move in a random direction. The PR (perceptual accuracy) values were compared for various ratios of coherent dots (100%, 80%, 70%, 60%, 20%, 0%). The results indicated that the PR of 60% ratio was significantly lower than that of 100%, while the PR of 20% ratio was significantly different from that of 0% and 60%. Consequently, 20% and 60% ratios can be considered as high and low uncertainty conditions in Experiment 2, respectively. Experiment 2 employed a task combined of associated learning and RDPs paradigm, in which a cue with high (90% correct) or low (10% correct) validity of expectation appeared before moving dots. Results showed that the PR of high uncertainty was significantly lower than that of low uncertainty and reflected a significant increase in PR with a valid cue, demonstrating an expectation effect. Moreover, there was considerable interaction between validity and uncertainty, while the expectation effect was found in both uncertainty conditions. However, the magnitude of expectation effect was lower in low uncertainty than in high uncertainty conditions, suggesting that uncertainty and validity can be influenced in standard cognitive processing. In summary, based on the present results, the prior and sensory information can be integrated into motion perception decision-making. The results can support the cooperation mechanism of proactive and reactive control systems and provide a theoretical basis to prevent traffic accidents. Investigating the effects of uncertainty and validity on the perceptual decision of motion direction of specific individuals (such as veteran or aged drivers) can be considered a future research topic.